India’s online gaming industry stands on the cusp of a significant transformation, driven by an expanding digital infrastructure, affordable internet access, and a burgeoning youth population eager for digital entertainment.
The year 2025 marks a pivotal point in this journey, showcasing impressive growth metrics and solidifying India’s position as a dominant force in the global gaming arena.
An Expansive Player Base: The Heart of India’s Gaming Revolution
The sheer volume of online gamers in India is a testament to the industry’s pervasive reach and appeal. By 2024, the nation proudly counted 488 million online gamers, a figure projected to climb to an astounding 517 million gamers by 2025.
This makes India one of the largest gaming communities globally, contributing nearly 20% to the international gaming community despite accounting for a relatively smaller share of global gaming revenue.
This disparity highlights immense untapped potential for monetization and economic growth within the Indian market.
Table: India’s Online Gamer Growth Projection
| Year | Number of Online Gamers (in millions) |
| 2024 | 488 |
| 2025 (Projected) | 517 |
A significant segment of this massive player base actively engages in real-money-based games, with 155 million individuals participating in these ventures.
The daily active gamer count stands strong at approximately 110 million, indicating consistent engagement and a deeply ingrained gaming culture.
Market Valuation: A Trajectory Towards Billions
The financial narrative of the Indian online gaming market is equally compelling. Valued at
9.1 billion by 2029, demonstrating a remarkable Compound Annual Growth Rate (CAGR) of 19.6%. Long-term forecasts paint an even more optimistic picture, with expectations for the Indian gaming market to hit $60 billion by 2034.
Table: Indian Online Gaming Market Valuation and Growth
| Metric | 2024 Value | 2029 Projection | 2034 Projection |
| Market Value | $3.7 billion | $9.1 billion | $60 billion |
| CAGR (2024-2029) | – | 19.6% | – |
Despite India’s substantial user base, it currently contributes only 1.1% to the global gaming market, which is valued at an immense $324 billion.
This indicates a significant opportunity for increased revenue generation per user as the market matures and monetization strategies evolve. India’s leadership in mobile game downloads is undisputed, boasting 8.45 billion downloads, which accounts for approximately 15.1% of global gaming app downloads.
Dominant Genres: Understanding Player Preferences
Examining the popularity of different game genres provides crucial insights for developers and marketers looking to tailor their offerings to the Indian audience.
Table: Share of Game Genre Downloads in India (FY2024-25)
| Sr. No. | Genre | Download % (FY2024-25) |
| 1 | Simulation | 22% |
| 2 | Arcade | 19% |
| 3 | Puzzle | 16% |
| 4 | Tabletop | 9% |
| 5 | Action | 7% |
| 6 | Shooter | 6% |
| 7 | Lifestyle | 6% |
| 8 | Racing | 5% |
| 9 | Sports | 4% |
| 10 | Casino | 3% |
| 11 | Other | 3% |
Simulation games lead the pack in terms of downloads, capturing 22% of the market. Arcade and puzzle games follow closely, collectively accounting for 35% of all downloads. This indicates a strong preference for casual and engaging gameplay experiences that are easily accessible on mobile devices.
However, the revenue generation landscape presents a different picture. Shooter games dominate the In-App Purchase (IAP) market, generating a staggering 50% of total in-app revenues. This figure is five times higher than the second-highest category, Casino games, which contribute 10%. Strategy and Puzzle genres also show strong monetization capabilities, each contributing 9%.
Table: Share of Game Genre In-App Purchase (IAP) Revenue in India (FY 2024-25)
| Sr. No. | Genre | Top Genre by IAP Revenue (FY 2024 – 25) |
| 1 | Shooter | 50% |
| 2 | Casino | 10% |
| 3 | Strategy | 9% |
| 4 | Puzzle | 9% |
| 5 | Sports | 6% |
| 6 | Simulation | 5% |
| 7 | RPG | 2% |
| 8 | Tabletop | 2% |
| 9 | Other | 7% |
This divergence between download popularity and IAP revenue highlights the importance of understanding player spending habits within specific genres. While casual games attract a broad audience, hardcore genres like shooters demonstrate a higher willingness to spend on in-game content.
Demographic Insights: Who is the Indian Gamer?
Understanding the demographic profile of the Indian gamer is essential for targeted marketing and game development. India’s total gamer base reached 591 million in 2024, representing 18% of the global total of 3.422 billion gamers.
Table: Indian Gamer Base Age-Wise Split
| Sr. No. | Age Group | Share of Gamers |
| 1 | Below 30 | 50% |
| 2 | 31-45 | 30% |
| 3 | 45+ | 20% |
Half of the Indian gaming community is under the age of 30, underscoring the significant interest of youth in gaming. The 31-45 age group comprises 30% of the total gamers, indicating a substantial millennial and Gen X engagement.
Familiarity with online games is highest among the 25-34 age group, at 72%, suggesting a deeper penetration among slightly older millennials. This familiarity gradually decreases with age, dropping sharply from 68% in the 35-44 group to 53% in the 45-54 group, highlighting a generational gap in gaming adoption.
Table: % of Familiarity with Online Games By Age Group
| Sr. No. | Age Group | Familiarity with Online Games (%) |
| 1 | 16-24 years | 65% |
| 2 | 25-34 years | 72% |
| 3 | 35-44 years | 68% |
| 4 | 45-54 years | 53% |
| 5 | 55+ years | 38% |
Gender Dynamics: While the Indian gamer base is slightly skewed towards males (56% male gamers vs. 44% female gamers), female gamers exhibit higher engagement. From 2023, the female gamer base has increased by three percentage points. Women in India spend 11.2 hours a week playing games, surpassing males who spend 10.2 hours per week. Furthermore, female paying gamers spend 8.5% more than male paying gamers, signaling a valuable and growing segment for monetization.
Device Preferences: A Mobile-First Nation
India is, unequivocally, a mobile-first gaming market. In 2024, 532 million mobile gamers constituted 90% of the total gamer base, demonstrating a clear preference for smartphones for casual gaming experiences. PC gamers made up a smaller but significant segment at 6.6% (39 million), while console gamers accounted for only 3.38% (20 million).
Table: Gamers in India By Device Preference (2024)
| Sr. No. | Category | 2024 Gamers (in millions) | % of Total Gamers |
| 1 | Mobile Gamers | 532 million | 90.4% |
| 2 | PC Gamers | 39 million | 6.1% |
| 3 | Console Gamers | 20 million | 3.5% |
| 4 | Total | 591 million | 100% |
This mobile dominance is projected to continue, with approximately 861 million mobile players expected by 2029, out of a total of 952 million mobile, PC, and console players. The future of gaming in India is undeniably handheld.
Table: Gamers in India By Device Preference (2029 Estimated)
| Sr. No. | Category | 2029 Gamers (in millions) | % of Total Gamers |
| 1 | Mobile Gamers | 861 million | 90.44% |
| 2 | PC Gamers | 58 million | 6.09% |
| 3 | Console Gamers | 33 million | 3.47% |
| 4 | Total | 952 million | 100% |
The Online Gaming Bill 2025: A Regulatory Shift
On August 21, 2025, the Indian Parliament passed the Promotion and Regulation of Online Gaming Bill, 2025, which imposed a blanket ban on online money games. This legislative move stems from government estimates indicating that 45 crore Indians have suffered losses exceeding ₹20,000 crore due to online money games. The government had already blocked 1,524 betting and gambling websites or applications from 2022 to June 2025.
The bill introduces severe penalties for transgressions. Offering or facilitating money games can lead to a prison term of up to 3 years and a fine of ₹1 crore. Advertising money games carries a penalty of up to 2 years in prison and a fine of ₹50 lakh. Repeat offenders face even harsher punishments, including up to 5 years in prison and a fine of ₹2 crore. These offenses are cognizable and non-bailable, reflecting the government’s firm stance against unregulated real-money gaming.
Table: Penalties Under the Online Gaming Bill 2025
| Sr. No. | Offence | Penalty (First Offence) | Penalty (Repeat Offence) |
| 1 | Offering/Facilitating Money Games | Up to 3 years’ imprisonment + ₹1 crore fine | Up to 5 years’ imprisonment + ₹2 crore fine |
| 2 | Advertising Money Games | Up to 2 years’ imprisonment + ₹50 lakh fine | Up to 5 years’ imprisonment + ₹2 crore fine |
This regulatory shift has profound implications for the Indian online gaming industry, especially for companies previously focused on real-money gaming. It necessitates a pivot towards skill-based gaming, esports, and other entertainment-focused models to continue operating within the legal framework.
Leading the Pack: Top Games and Platforms
Certain games and platforms have carved out significant market share in India. Ludo King dominates mobile gaming with over 1.25 billion all-time downloads. BGMI (Battlegrounds Mobile India) boasts over 200 million users, while Clash of Clans enjoys significant global active participation. Before the ban, Dream11, a fantasy cricket platform, was a major player in the real-money gaming segment with a user base of 260 million.
Table: Key Statistics on Top Mobile Games and Platforms in India
| Sr. No. | Game/Platform | Key Metric | Value |
| 1 | Ludo King | All-time downloads | 1.25+ billion |
| 2 | BGMI (Battlegrounds Mobile India) | Users (2022) | 200+ million |
| 3 | Clash of Clans | Daily active game participation (Global) | 13.10% |
| 4 | Dream11 | User base (pre-ban) | 260 million |
Indian Gaming Companies: Innovators and Market Leaders
The Indian gaming ecosystem is home to several prominent companies that have significantly contributed to the industry’s growth. Nazara Technologies, founded in 1999, stands out as one of the few publicly listed gaming firms in India, with a market capitalization of approximately $1.13 billion as of 2025, known for games like World Cricket Championship (WCC).
Dream Sports, established in 2008, revolutionized fantasy sports with Dream11, achieving an $8 billion valuation in 2021. Mobile Premier League (MPL) quickly became one of India’s most downloaded gaming apps, reaching a valuation of about $2.3 billion in 2021. Games24x7, launched in 2006, found success with real-money games like RummyCircle and My11Circle, reaching a valuation of roughly $2.5 billion in 2022. Zupee carved a niche in casual Ludo-based games, estimated at a $600 million valuation by 2022. The new gaming bill will undoubtedly reshape the strategies and offerings of these companies, particularly those involved in real-money gaming.
Employment Opportunities: A Growing Digital Workforce
The online gaming market is not just an entertainment powerhouse but also a significant job creator. It is projected to generate over 2 million new jobs by 2034, a twenty-fold increase from the current state, provided its market share aligns with its global share of gamers and app downloads.
As of 2024, the online gaming industry in India directly employs over 130,000 skilled gaming professionals across more than 1,888 companies, contributing to high-wage and highly productive jobs. The broader AVGC-XR (Animation, Visual Effects, Gaming, Comics, and Extended Reality) sector currently employs about 260,000 professionals and expects to create 2.3 million jobs by 2032. The Skill India Mission aims to train two million professionals for the AVGC-XR sector over the next decade, indicating a strategic national focus on nurturing this digital talent pool.
Global Gaming Context: India’s Position on the World Stage
Globally, there are approximately 3.32 billion active video game players, a figure that has risen by over 1 billion in just nine years. The video game market worldwide is worth an estimated $522.46 billion, projected to grow to over $691 billion by 2029.
Asia stands as the largest gaming region, with 1.48 billion gamers, more than Europe, Latin America, and North America combined. This emphasizes India’s crucial role within the larger Asian gaming narrative.
Table: Global Active Gamers Over Time
| Year | Number of Gamers (in billions) | Increase Over Previous Year (millions) | Increase Over Previous Year (%) |
| 2015 | 2.03 | – | – |
| 2016 | 2.17 | 140 | ↑ 6.9% |
| 2017 | 2.33 | 160 | ↑ 7.37% |
| 2018 | 2.49 | 160 | ↑ 6.87% |
| 2019 | 2.64 | 150 | ↑ 6.02% |
| 2020 | 2.81 | 170 | ↑ 6.44% |
| 2021 | 2.96 | 150 | ↑ 5.34% |
| 2022 | 3.09 | 130 | ↑ 4.39% |
| 2023 | 3.22 | 130 | ↑ 4.21% |
| 2024 | 3.32 | 100 | ↑ 3.11% |
Table: Gamers By Region (Global)
| Region | Number of Gamers (in billions) |
| Asia | 1.48 |
| Europe | 0.715 |
| Latin America | 0.420 |
| North America | 0.285 |
| MENA | 0.168 |
| Sub-Sahara African | 0.144 |
| Oceania | 0.032 |
The majority of global gamers are male (55%), with approximately 1.7 billion male gamers compared to 1.39 billion female gamers. Globally, 80% of gamers are over 18, accounting for 2.47 billion adult gamers, while 618 million are under 18. This trend aligns with India’s demographics, where a significant portion of gamers are adults.
Table: Gamers by Age in the US (Global Extrapolation)
| Age Group | Proportion | Number of Gamers (Global – extrapolated) |
| Under 18s | 20% | 618 million |
| 18-34 years | 38% | 1.17 billion |
| 35-44 years | 14% | 433 million |
| 45-54 years | 12% | 371 million |
| 55-64 years | 9% | 278 million |
| 65+ years | 7% | 216 million |
Gamer Subscriptions: Globally, 52% of gamers subscribe to at least one gaming service, equating to roughly 1.61 billion gamers. Console gamers (74%) show a higher propensity for subscriptions than PC gamers (66%). These global trends offer a glimpse into potential future monetization strategies for the Indian market as its subscription models evolve.
Gamer Preferences (Global): Relaxation is the primary motivator for 66% of gamers globally, translating to 2.04 billion people playing to unwind. Other reasons include filling time (52%), entertainment (51%), and spending time alone (48%). Casual games are the most popular globally (63%), followed by action and shooter games (both 39%). These global preferences largely mirror the Indian market’s strong inclination towards casual and accessible games, with a significant segment also engaged in action and shooter titles.
Table: Top Reasons for Playing Video Games (Global)
| Reason | Share of Respondents | Number of Gamers (Global – extrapolated) |
| Unwind, relax, and decompress | 66% | 2.04 billion |
| Fill time while taking a break, waiting, or commuting | 52% | 1.61 billion |
| Escape and be highly entertained | 51% | 1.58 billion |
| Spend time by myself | 48% | 1.48 billion |
| Solve a problem, use my brain, and think logically | 37% | 1.14 billion |
| Be comforted by something familiar | 32% | 0.99 billion |
Table: Most Popular Video Game Types (Global)
| Type of Game | Share of Respondents | Number of Gamers (Global – extrapolated) |
| Casual games | 63% | 1.95 billion |
| Action games | 39% | 1.21 billion |
| Shooter games | 39% | 1.21 billion |
| Racing games | 37% | 1.14 billion |
| Family games | 33% | 1.02 billion |
| Adventure games | 31% | 0.96 billion |
Leveraging Statistics for Benefit: Opportunities for Stakeholders
For businesses and individuals looking to capitalize on the growth of India Online Gaming Statistics 2025, these detailed insights offer a roadmap.
For Game Developers: Focus on mobile-first casual and simulation games for broad reach, while also investing in high-quality shooter and strategy titles for monetization through in-app purchases. Understanding regional language preferences and cultural nuances can significantly boost engagement. Given the new bill, prioritize skill-based gameplay over real-money mechanics to ensure legal compliance.
For Investors: The projected market growth to $9.1 billion by 2029 and $60 billion by 2034 presents a lucrative opportunity. Investment should target companies developing skill-based games, esports platforms, and innovative gaming technologies, especially those compliant with the new regulatory framework. Look for companies with strong user acquisition strategies in the mobile segment and proven monetization models beyond direct gambling.
For Marketers: Target the younger demographic (below 30) and older millennials (25-34) through mobile advertising and social media platforms. Emphasize relaxation, entertainment, and cognitive benefits in marketing campaigns, aligning with global gamer motivations. The higher engagement and spending power of female gamers represent an underserved market segment.
For Policy Makers and Educators: The substantial job creation potential underscores the need for robust skill development programs in game design, development, animation, and esports. The Skill India Mission’s focus on AVGC-XR is a step in the right direction, but continuous investment in gaming education infrastructure is vital to meet the projected demand for skilled professionals. The regulatory framework, while aiming to protect consumers, should also foster innovation in legitimate gaming segments.
Emerging Trends and User Queries (Quora, Reddit Insights)
Beyond the statistics, real-time discussions on platforms like Quora and Reddit reveal emerging trends and user concerns that are crucial for a holistic understanding of the Indian online gaming landscape.
- “What are the best free-to-play skill-based games now that real-money games are banned?” This highlights a significant shift in user demand. Players are actively seeking engaging, competitive, and skill-testing games that do not involve monetary stakes, leading to a rise in esports titles and casual competitive games. Developers must focus on compelling gameplay, fair matchmaking, and robust anti-cheat measures to satisfy this demand.
- “How can I get into esports in India?” The interest in competitive gaming is surging. Users want to know about local tournaments, professional teams, training academies, and career paths in esports. This indicates a growing professionalization of gaming and a desire for structured pathways for aspiring pro-gamers. There’s a clear opportunity for platforms that facilitate amateur and semi-professional esports leagues.
- “Are there any good Indian-themed mobile games coming out?” A strong desire for culturally relevant content exists. Games incorporating Indian mythology, history, folk tales, or everyday life scenarios resonate deeply with the local audience. Developers who can blend quality gameplay with authentic cultural elements will likely find significant success.
- “What are the best gaming phones under ₹20,000?” This question frequently appears, emphasizing the budget-conscious nature of the Indian market. Mobile gamers prioritize affordable devices that can handle graphics-intensive games. This insight is critical for hardware manufacturers and game developers optimizing their games for a wide range of mobile specifications.
- “How will the new gaming bill affect game streaming and content creation?” Content creators and streamers are a powerful force in India. They are concerned about the implications of the new bill on their livelihood, especially if their content involved or promoted previously legal real-money games. This points to a need for clear guidelines and potentially new avenues for monetization for content creators, such as sponsorships for skill-based game streams or educational gaming content.
- “Are cloud gaming services viable in India with current internet speeds?” While mobile gaming dominates, there’s an emerging curiosity about cloud gaming, which promises high-fidelity experiences without powerful local hardware. However, concerns about internet infrastructure and latency are prevalent. This indicates a future growth area, provided network capabilities improve and providers can offer competitive data plans.
These community-driven insights underscore a market that is not only growing numerically but is also evolving in its preferences, concerns, and aspirations. Companies that stay attuned to these conversations will be best positioned to innovate and succeed.
Conclusion: A Future of Unbounded Potential
The India Online Gaming Statistics 2025 paint a picture of an industry brimming with potential. Despite regulatory shifts impacting real-money gaming, the fundamental drivers of growth—a massive and engaged player base, mobile-first adoption, and a youthful demographic—remain robust. The industry’s capacity for job creation and its growing contribution to the digital economy highlight its strategic importance. By understanding the intricate interplay of demographics, device preferences, genre popularity, and evolving user demands, stakeholders can strategically navigate this dynamic landscape, unlock new opportunities, and collectively shape the vibrant future of online gaming in India. The journey towards becoming a global gaming leader is well underway, promising exciting developments and substantial returns for those who innovate and adapt.
FAQ’s
- What is the projected number of online gamers in India by 2025?
By 2025, India is projected to have approximately 517 million online gamers, building upon the 488 million recorded in 2024, solidifying its position as one of the largest gaming markets globally. - How much is the Indian online gaming market expected to be worth by 2029?
The Indian online gaming market is projected to reach a valuation of $9.1 billion by 2029, growing significantly from $3.7 billion in 2024, demonstrating a robust Compound Annual Growth Rate of 19.6%. - Which game genres are most popular in terms of downloads and in-app purchase revenue in India?
Simulation games lead in downloads with a 22% market share, followed by Arcade and Puzzle games. However, Shooter games dominate in-app purchase revenue, generating 50% of the total, with Casino, Strategy, and Puzzle genres also contributing substantially. - How will the Online Gaming Bill 2025 impact the industry?
The Online Gaming Bill 2025 imposes a blanket ban on online money games, leading to severe penalties for those offering or advertising such games. This necessitates a significant pivot for the industry towards skill-based gaming, esports, and entertainment-focused models while potentially impacting companies previously reliant on real-money gaming. - What role does mobile gaming play in the Indian online gaming market?
Mobile gaming is the undisputed leader in India, with 90% of gamers preferring smartphones for playing games in 2024. This mobile-first preference is expected to continue, with projections indicating 861 million mobile players by 2029, making it the primary platform for engagement and growth in the Indian online gaming sector.
Sources:
- HubSpot