Roblox has grown into a powerhouse, captivating millions through its immersive, user-generated experiences.
In 2025, the platform boasts 380 million monthly active users and 111.8 million daily players, engaging in over 40 million games.
With a thriving ecosystem where players explore, creators design, and businesses connect with young audiences, Roblox generates billions in revenue.
This article provides key Roblox statistics on user demographics, revenue, and strategies for leveraging Roblox, whether you’re a gamer, developer, or business looking to tap into its potential.
Roblox User Growth and Daily Engagement

Roblox’s daily active users showcase consistent upward momentum. The platform reports 111.8 million DAUs in Q2 2025, following peaks like 88.9 million in Q3 2024.
Growth accelerates post-2023, with DAUs rising 45% from Q4 2022’s 58.8 million to Q4 2024’s 85.3 million. Concurrent users hit records, such as 47.3 million in August 2025, as discussed on Reddit, where users note peaks during events and updates.
This concurrency highlights Roblox’s ability to handle massive simultaneous interactions, benefiting players through lively multiplayer sessions.
The following table details Roblox’s daily active users by quarter since 2021:
| Quarter & Year | Daily Active Users (Millions) |
| Q1 2021 | 42.1 |
| Q2 2021 | 43.2 |
| Q3 2021 | 47.3 |
| Q4 2021 | 49.5 |
| Q1 2022 | 54.1 |
| Q2 2022 | 52.2 |
| Q3 2022 | 58.8 |
| Q4 2022 | 58.8 |
| Q1 2023 | 66.1 |
| Q2 2023 | 65.5 |
| Q3 2023 | 70.2 |
| Q4 2023 | 71.5 |
| Q1 2024 | 77.7 |
| Q2 2024 | 79.5 |
| Q3 2024 | 88.9 |
| Q4 2024 | 85.3 |
| Q1 2025 | 97.8 |
| Q2 2025 | 111.8 |
Source: Statista
This table illustrates steady expansion, enabling readers to time activities like game launches during high-engagement periods for maximum visibility.
Monthly active users climb to 380 million in 2025, adding 80 million since May 2023. Historical data shows progression from 9 million in February 2016 to 226 million in October 2021, with acceleration during the pandemic.
The DAU/MAU ratio stands at 20.92% in 2024, indicating strong retention where one in five monthly users engages daily. Readers benefit by creating habit-forming experiences, such as daily challenges, to boost their own game’s stickiness.
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Roblox Downloads and Platform Distribution
Roblox sees massive downloads, with 72.4 million in Q2 2025, up from 63.02 million in Q1. Annual downloads total 218.84 million in 2024, reflecting a rise from 203.66 million in 2023.
Mobile dominates, accounting for 80% of sessions, while desktops hold 17% and consoles 3%. This shift emphasizes Roblox’s accessibility, as users play on-the-go via apps released for iOS in 2012, Android in 2014, and Xbox in 2015.
The table outlines annual Roblox downloads since 2016:
| Year | Downloads (Millions) |
| 2016 | 33.15 |
| 2017 | 59.47 |
| 2018 | 82.84 |
| 2019 | 108.8 |
| 2020 | 159.31 |
| 2021 | 167.57 |
| 2022 | 166.86 |
| 2023 | 203.66 |
| 2024 | 218.84 |
| Q1-Q2 2025 | 135.42 |
Readers download the app to explore, using mobile for quick sessions and desktops for creation, enhancing productivity in game development.
Roblox User Demographics: Age, Gender, and Regions
Roblox appeals across ages, with 56% under 16, including 20% under 9 and 20% aged 9-12. Users over 25 comprise 19%, showing broadening appeal. In 2025, 32.5 million DAUs are under 13, while 52.1 million are over 13.
This distribution allows parents to monitor kids’ play, while adults enjoy complex experiences. Reddit users in 2025 discuss how older demographics grow, with 40% of concurrent users under 13 during peaks like 47.3 million in August.
The table shows age distribution among DAUs in 2024-2025:
| Age Group | Share Among DAUs (%) |
| Under 9 | 20 |
| 9-12 | 20 |
| 13-16 | 16 |
| 17-24 | 25 |
| 25+ | 19 |
| Unknown | 1 |
Gender-wise, 53% are male, 39% female, and 8% unknown, with males increasing 2% year-over-year. Females engage deeply in role-playing games, offering creators opportunities to design inclusive content.
Regionally, Asia-Pacific leads with 35.6 million DAUs in Q2 2025, up 76% from Q2 2024. Europe has 25.6 million, North America 20.6 million, and the rest of the world 30 million.
Quora threads in 2025 question regional growth, noting APAC’s surge due to mobile adoption. Readers in APAC create localized games to tap this market, while global users join international communities for diverse interactions.
The table details DAUs by region in Q2 2025:
| Region | DAUs (Millions) |
| Asia-Pacific | 35.6 |
| Rest of World | 30 |
| Europe | 25.6 |
| US & Canada | 20.6 |
Roblox Engagement and Time Spent

Users log 27.4 billion hours in Q2 2025, a 58% increase from Q2 2024’s 17.4 billion. Annual engagement hits billions, with peaks during events.
Reddit in 2025 reports 21.7 billion hours in Q1 alone, equating to 2.48 million years of play. This immersion benefits players through skill-building, like coding in experiences.
The table tracks quarterly engagement hours since 2021:
| Quarter & Year | Engagement Hours (Billions) |
| Q1 2021 | 9.67 |
| Q2 2021 | 9.73 |
| Q3 2021 | 11.18 |
| Q4 2021 | 10.82 |
| Q1 2022 | 11.82 |
| Q2 2022 | 11.29 |
| Q3 2022 | 13.4 |
| Q4 2022 | 12.8 |
| Q1 2023 | 14.5 |
| Q2 2023 | 13.99 |
| Q3 2023 | 16.04 |
| Q4 2023 | 15.5 |
| Q1 2024 | 16.7 |
| Q2 2024 | 17.4 |
| Q3 2024 | 20.7 |
| Q4 2024 | 18.7 |
| Q1 2025 | 21.7 |
| Q2 2025 | 27.4 |
Readers track their time to avoid burnout, using Roblox for educational purposes like virtual learning.
Roblox Games and Popular Experiences
Roblox hosts over 40 million games, with 6.7 million active experiences. Brookhaven RP leads with 69.13 billion visits, followed by Blox Fruits (52.95 billion) and Adopt Me! (40.03 billion).
These games showcase creativity, from role-playing to adventure. Quora users in 2025 ask about best games, recommending Grow a Garden for relaxation. Reddit threads highlight 2025 trends like battlegrounds games with high DAU.
The table lists top 10 games by all-time visits as of July 2025:
| Game | Visits (Billions) |
| Brookhaven RP | 69.13 |
| Blox Fruits | 52.95 |
| Adopt Me! | 40.03 |
| Tower of Hell | 29.9 |
| Murder Mystery 2 | 21.56 |
| Grow a Garden | 21.19 |
| MeepCity | 16.24 |
| Piggy | 13.77 |
| The Strongest Battlegrounds | 13.61 |
| BedWars | 10.58 |
Players benefit by exploring these for inspiration, while creators analyze popular mechanics to design hits.
Roblox Developers and Monetization

Roblox empowers 3.1 million developers, up from 634,000 in 2016. They earn $597.94 million in the first half of 2025, following $922.82 million in 2024.
Reddit developers report modest games earning $3,000 monthly, with popular ones far more. Quora queries on making money emphasize DevEx, where creators exchange Robux for cash.
The table shows annual developer earnings:
| Year | Earnings (Millions USD) |
| 2018 | 71.89 |
| 2019 | 111.98 |
| 2020 | 328.74 |
| 2021 | 538.32 |
| 2022 | 623.86 |
| 2023 | 740.7 |
| 2024 | 922.82 |
| H1 2025 | 597.94 |
Readers start developing with free tools, monetizing through game passes and items, turning hobbies into income.
Roblox Revenue and Financial Performance
Roblox generates $1.08 billion in Q2 2025 revenue, a 20.87% increase from Q2 2024. Annual revenue reaches billions, with bookings at $2.64 billion in H1 2025. The US contributes 56% of mobile spending.
Market cap hits $91.65 billion in August 2025, up 134% from December 2024. Quora discussions note stock plunges due to weak forecasts, yet growth persists.
The table details quarterly revenue:
| Quarter & Year | Revenue (Millions USD) |
| Q1 2021 | 387 |
| Q2 2021 | 454.1 |
| Q3 2021 | 509.3 |
| Q4 2021 | 568.77 |
| Q1 2022 | 537.1 |
| Q2 2022 | 591.2 |
| Q3 2022 | 517.7 |
| Q4 2022 | 579 |
| Q1 2023 | 655.3 |
| Q2 2023 | 680.8 |
| Q3 2023 | 713.2 |
| Q4 2023 | 749.9 |
| Q1 2024 | 801.3 |
| Q2 2024 | 893.5 |
| Q3 2024 | 919 |
| Q4 2024 | 988.2 |
| Q1 2025 | 1035.2 |
| Q2 2025 | 1080.7 |
Businesses invest in Roblox ads or experiences to tap revenue streams.
Emerging Trends and Challenges in Roblox 2025

Roblox faces lawsuits in 2025 for deleting items without refunds, as Quora users discuss, impacting trust. Stock fluctuates with weak forecasts, per Reddit, yet concurrent users hit 47.3 million.
Trends include AI integrations for game creation, as developers share on Reddit, enabling faster prototyping. Quora queries on popularity confirm Roblox’s endurance, with users asking about 2025 viability amid competition.
Readers mitigate challenges by staying updated on policies, using trends like AI tools for efficient development.
How to Leverage Roblox for Personal and Business Benefits
Players benefit by joining communities for social skills, exploring educational games for learning. Creators use Studio to build games, earning from engagement-based payouts. Businesses create branded experiences, like virtual concerts attracting 26 million in Bloxy Awards.
Reddit devs note $3k monthly from modest games, advising niche focus. Quora tips include starting with low costs, promoting via social media.
In 2025, Roblox’s 3.1 million developers and $597.94 million earnings underscore monetization potential. Readers start small, scaling with feedback.
FAQs About Roblox Statistics 2025
1. What do Roblox statistics 2025 reveal about user growth?
Roblox statistics 2025 show 380 million monthly active users and 111.8 million daily active users, with growth driven by mobile adoption and regional expansion in Asia-Pacific.
2. How can players benefit from using Roblox in 2025?
Players benefit from using Roblox in 2025 by exploring diverse games for entertainment, building social connections, and learning skills like coding through interactive experiences.
3. What are the emerging trends in Roblox for 2025?
Emerging trends in Roblox for 2025 include AI tools for game creation, branded virtual events, and niche content focusing on education and sustainability to engage broader audiences.
4. Is Roblox a good platform for developers to monetize in 2025?
Roblox is a good platform for developers to monetize in 2025, as 3.1 million creators earn from Robux sales and payouts, with modest games generating up to $3,000 monthly.
5. How does Roblox's revenue growth impact users in 2025?
Roblox’s revenue growth in 2025 enhances platform features like better tools and events, providing users with improved experiences and more opportunities for engagement and creation.
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Conclusion
In conclusion, Roblox continues to experience impressive growth in 2025, with 380 million monthly active users and a booming developer ecosystem.
The platform’s expanding user base, growing revenue, and emerging trends like AI integration for game creation offer vast opportunities for players, developers, and businesses.
Roblox’s ability to engage diverse audiences, coupled with its monetization potential, makes it a powerful space for both creativity and business. As the platform evolves, staying informed on trends and utilizing Roblox’s features can help users maximize its benefits.
Source: Activeplayer